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Information Resources

Virtual reality headset
What is Virtual Reality?
Information resources on virtual reality

The following information resources constitute a quick glance at what is virtual reality from different areas and sectors. You will find a selection of news articles, company websites, and/or online services related to VR. These resources are not exhaustive, but they can be used as references for anyone new to the world of VR.

What is Virtual Reality?

  • Definition of Virtual Reality
  • A guide to Extended Reality: What is the difference between VR, AR, MR? ()
  • 360 Video vs Virtual Reality: What's the Difference? ()
  • Book Experience on Demand: What Virtual Reality is, How it Works, and What it Can Do ()
  • Book Infinite Reality: Avatars, Eternal Life, New Worlds, and the Dawn of the Virtual Revolution ()

Virtual Reality in Industry, Entertainment, and Social Interaction

  • Coronavirus Has Made WFH The New Normal. Here¡¯s How Virtual Reality Can Help ()
  • 5 Ways to Incorporate Virtual Reality Into Your Marketing Plan ()
  • Virtual Reality Marketing
  • Report: Virtual Reality for Enterprise and Industrial Markets ()
  • How VR & AR Are Changing The Face of Sales & Marketing: the Migraine Experience by GSK ()
  • VR headsets more popular than tablets and wearables were at same stage ()
  • Virtual Reality (VR) - Statistics & Facts ()
  • From Passive to Interactive: the Role of Agency in VR ()
  • Understanding Haptics for VR ()
  • Virtual reality PTSD treatment has 'big impact' for veterans ()
  • Factual Storytelling in 360 Video ()
  • The VOID

What Equipment is Required?

  • The best headset VR headsets for 2020 ()
  • Best VR headsets in 2020: Standalone and PC-ready picks from Oculus, HTC and more ()
  • Oculus
  • HTC Vive
  • Samsung VR Gear
  • VR Realities
  • Google Cardboard (Google AR/VR)
  • HeadGear

VR Developers

  • EON Reality
  • Scope AR
  • Visyon 360
  • Unity
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Two persons wearing VR headsets and gear
How does VR affect social interactions?
Social Research on Virtual Reality

The following information resources constitute a quick glance at current research on virtual reality from different areas and disciplines. You will find a selection of research articles related to VR. These resources are not exhaustive, but they can be used as a reference point for anyone new to the world of VR.

Virtual Reality and Social Interactions

  • Howard, M. C., et al (2020). A meta-analysis of virtual reality training programs for social skill development. Computers & Education, 144, 103707.
  • Santl, J., et al (2019). Gender Differences in Stress Responses during a Virtual Reality Trier Social Stress Test. International Journal of Virtual Reality, 19(2), 1–15.
  • D'Errico, F., et al (2019). “Prosocial”virtual reality as tool for monitoring engagement in intergroup helping situations (). Presented at the Socio-Affective Technologies an interdisciplinary approach SAT, At Bari.

Virtual Reality in Education

  • Ferguson, C., et al (2020). On the role of interaction mode and story structure in virtual reality serious games. Computers & Education, 143, 103671.
  • Makransky, G., et al (2019). Motivational and cognitive benefits of training in immersive virtual reality based on multiple assessments. Journal of Computer Assisted Learning, 35(6), 691–707.
  • Chen, J. C., et al (2019). Developing a hands©\on activity using virtual reality to help students learn by doing. Journal of Computer Assisted Learning, 20(11), 1–15.

Virtual Reality and Health

  • Kim, H. E., et al (2017). Effectiveness of self-training using the mobile-based virtual reality program in patients with social anxiety disorder. Computers in Human Behavior, 73, 614–619.
  • Cornick, J. E., & Blascovich, J. (2016). . In D. Combs, J. A. Sokolowski, & C. M. Banks (Eds.), The Digital Patient: Advancing Healthcare, Research, and Education (1st ed., pp. 181–197). John Wiley & Sons.
  • Loreto-Quijada, D., et al. (2014). Differential Effects of Two Virtual Reality Interventions: Distraction Versus Pain Control. Cyberpsychology, Behavior, and Social Networking, 17(6), 353–358.

Virtual Reality and Marketing

  • Jung, J., et al (2019). Consumer experiences of virtual reality_ Insights from VR luxury brand fashion shows. Journal of Business Research, 1–0.
  • Alcañiz, M., et al (2019). Virtual reality in marketing: a framework, review and research agenda. Frontiers in Psychology, 10, 1–15.
  • Tussyadiah, I., et al (2016). . Presented at the 2016 Tourism, Travel, and Research Association International Conference.

Virtual Reality Research Labs

  • Social Interaction Lab (°Ç¸ç³Ô¹Ï Belfast)
  • Virtual Interaction and Communication Technology Research ()
  • Virtual Human Interaction ()
  • Human Computer Interaction ()
  • Virtual Embodiment Lab ()
  • Games and Virtual Environments Lab ()
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Man teaching a seminar in front of some people
Community Work in Northern Ireland
Community Organisations in Northern Ireland

Below you will find a selection of organisations focused on community development or peacebuilding work in Northern Ireland. Some of these organisations work exclusively on community work whereas others carry out community/peacebuilding projects in addition to their main activities. This list is not exhaustive, and there are many other organisations doing great work in remote areas of Northern Ireland.

  • Community Relations Council ()
  • Cliftonville Community Regeneration Forum ()
  • Shankill Women's Centre ()
  • Greater Whitewell Community Surgery ()
  • The Playhouse ()
  • Cultúrlann Uí Chanáin ()
  • Falls Community Council ()
  • The Nerve Centre ()
  • Good Relations Working Group at Mid Ulster District ()
  • Community Dialogue ()
  • Institute for Conflict Research ()
  • The Belfast Interface Project ()
  • The Peace Walls Programme ()
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